In a world where science and chemistry are guarded secrets, an alchemist in training sets out on a quest to save his sick father from an incurable sickness. As our hero learns more about alchemy, new combinations of materials and light are combined to solve puzzles. Hopefully, he can prove his knowledge to his teacher and learn how to save his father.

Game Design Document Link:

 View Game Design Document

Controls:

  • You move your character with WASD
  • Holding shift makes you run faster
  • Space Bar makes your character jump
  • Pressing E allows you to interact with objects like torches, Mirrors, and Blocks
  • Press E to advance the dialog
  • Pressing R enables you to rotate a Mirror while holding it in the puzzle room

Tips for Gameplay:

Each room has a "?" that can help provide hints for that room.

Known issues:

  1. Leave and re-enter a room can help reset and fix issues if you get stuck.
  2. If you have solved the puzzles, and the final door has not opened, return to the ante-chamber and press 1 to toggle the completion of all puzzle rooms and unlock the last room.
  3. The light beams do not show up when a puzzle room is completed inside the ante-chamber - know they should be. If you are having trouble, press one and enter a puzzle room. You should clear the final door check. Sorry :/
  4. In a puzzle room, avoid going through the hole that was previously blocked by the light-blocking block, as this may cause you to go out of bounds and require a game reset.
StatusPrototype
PlatformsHTML5
Release date 47 days ago
Authorst8or, Kidlotus
GenrePuzzle, Role Playing
Made withUnity
TagsFantasy, Story Rich, suspense
Average sessionA few minutes
InputsKeyboard, Mouse

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